Changelog
- Additions
- Added in the Crafting Essentials book that is given at the novice tutorial. This book will contain all possible recipes for crafting. Right click on the book to use.
- Note: Crafting list is currently incomplete as not all recipes are finalized and implemented.
- Added in !autoloot and !noks to the !settings commands.
- !autoloot - Defaults to 100% looting.
- !noks - Defaults to Party only.
- Added in !alootid to the general player command list. Functions the same as !autoloot in that it works only within an 8 cell distance, but loots only specific item IDs.
- Added in an initial command setting default list when making a character on a brand new sub account.
- By default, the following commands are enabled on login: Display EXP, Arealoot, 1% item shine, 100% autoloot, No KS (Party).
- Added in the Crafting Essentials book that is given at the novice tutorial. This book will contain all possible recipes for crafting. Right click on the book to use.
- Fixes
- Fixed Tool Dealers selling items that are irrelevant to the current environment.
- Fixed the introduction tutorial mentioning unavailable things and not letting the user change jobs.
- Fixed job skill tree calculations not taking into account First Aid being given by introduction tutorial.
- Fixed Precision (Archer Skill) not having a proper attack animation.
- Job Class Changes
- Added in Acolyte job tree.
- Added in Archer job tree.
- Added in Priest job tree.
- Added in Monk job tree.
- Fixed Soul Change (Sage Skill) missing level 2 client-side.
- Fixed Soul Strike (Mage Skill) description showing incorrect level.
- Fixed Auto Spell (Sage Skill) description showing incorrect level.
- Dash (Novice Skill) now is allowed in dungeons.
- Changed Chain Crush Combo (Monk Skill) to be a 3x3 AoE size.
- Changes
- The Hypnotist no longer allows Novice to reset skills.
- The Hypnotist no longer resets novice's basic skills when resetting skills as a non-novice class.
- Temporarily disabled Asgardian Mode pending changes to it.
- Tool Dealer item pricing reviewed and adjusted.
- Bow weapon base range increased from 5 to 8.
- Max Weight is based on job classes, no longer affected by STR
- Acolyte, Archer, Magician - 3500 max weight
- Thief - 1.25x bonus max weight modifier. (4375 max weight)
- Merchant and Monk - 1.5x bonus max weight modifier. (5250 max weight)
- Swordsman - 1.75x bonus max weight modifier. (6125 max weight)
- Minimum Damage formula adjusted to include STR. minATK = 1 + (1~9) + DEX + STR/2
- Damage variation from arrows reduced from 0 ~ ArrowATK to 0~ArrowATK/2 + ArrowATK/2
- Size penalties based on weapon types changed from 75% original damage to 90% original damage.
- Size penalty damage reductions are now applied at the end of calculations of base damage rather than in the middle.